By Samuel R. Buss

This textbook, first released in 2003, emphasises the basics and the math underlying special effects. The minimum necessities, a easy wisdom of calculus and vectors plus a few programming adventure in C or C++, make the booklet appropriate for self research or to be used as a sophisticated undergraduate or introductory graduate textual content. the writer offers an intensive remedy of variations and viewing, lights and shading types, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection trying out with rays. extra issues, coated in much less intensity, contain texture mapping and color conception. The booklet covers a few features of animation, together with quaternions, orientation, and inverse kinematics, and comprises resource code for a Ray Tracing software program package deal. The booklet is meant to be used besides any OpenGL programming booklet, however the an important positive factors of OpenGL are in brief lined to aid readers wake up to hurry. Accompanying software program is on the market freely from the book's net site.

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